Projects
Strings
Strings was an amazing and challenging experience. As a producer on this short, I was the only production member on the team. I created long and short-term schedules, took notes during meetings, prepared and screened visuals, managed the pipeline's transition, built and staged environments, troubleshoot Maya, packaged and shipped items to team members, and many more tasks.
Adrift
During the production of Adrift, I worked on marketing and animation. While working on animation, I mainly helped in importing in crowds and posing characters for the flashback scenes/shots. As for marketing, I created the Electronic Press Kit (EPK) and applied for film festivals.
Pokémon: A New Adventure
Pokémon: A New Adventure was a fun collaboration with a few artists from UT Dallas. As one of the mods, I co-created schedules, managed the Instagram account, created marketing designs, and designed the zine layout.
Stargazer
As a project manager on this short, I managed Modeling, Rigging, Motion Graphics, and Marketing. I created schedules on Shotgun and G Suite, focusing on weekly deliverables and marketing posts. I helped organize the Stargazer Premiere, co-created the Electronic Press Kit (EPK), manage and oversee all film festival materials and communications.
For When I Breathe
Throughout the production of this game, I was a project manager and a modeler. I helped build the schedule, created the asset list, and take comprehensive notes during meetings. Further down in the pipeline, I assisted the modeling department in modeling and UVing low poly assets for the game's interior environments.